Solved! Go to Solution.
Solved! Go to Solution.
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<victorrevit> wrote in messageCould
href="news:6090458@discussion.autodesk.com">news:6090458@discussion.autodesk.com...
anyone tell how to make a road in Revit. Thank you.
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<victorrevit> wrote in messageCould
href="news:6090458@discussion.autodesk.com">news:6090458@discussion.autodesk.com...
anyone tell how to make a road in Revit. Thank you.
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<victorrevit> wrote in messageWell.
href="news:6090491@discussion.autodesk.com">news:6090491@discussion.autodesk.com...
How then would you cut the section of this road and show it's full structure
with all the necessary layers (drainage, gravel, asphalt, etc). I see only two
ways. either to use Roof Family or Floor Family. Is there any other way? Thank
you.
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<victorrevit> wrote in messageWell.
href="news:6090491@discussion.autodesk.com">news:6090491@discussion.autodesk.com...
How then would you cut the section of this road and show it's full structure
with all the necessary layers (drainage, gravel, asphalt, etc). I see only two
ways. either to use Roof Family or Floor Family. Is there any other way? Thank
you.
It is true: revit sucks in making roads. What i do is: use a pad (several pads for complex shapes) with slope arrow to cut the terrain aproximatelly, a little bit under the final surface, and then use a floor, shaped by "modify sub elements" tool (that is very versatile) to get the real appearance of the road. Of course the cut datum is aproximated as well. By the way: site designer add in is also very poor, and it gives no cut data either. Now if you want to make the road with a complex profile section, you can use that floor edge to make a sweep.
It is true: revit sucks in making roads. What i do is: use a pad (several pads for complex shapes) with slope arrow to cut the terrain aproximatelly, a little bit under the final surface, and then use a floor, shaped by "modify sub elements" tool (that is very versatile) to get the real appearance of the road. Of course the cut datum is aproximated as well. By the way: site designer add in is also very poor, and it gives no cut data either. Now if you want to make the road with a complex profile section, you can use that floor edge to make a sweep.
I will try that.
I'm new to Revit about a year now. This how I created a road with very good results.
I have an uneven site and wanted to create a smooth road dropping into the house site.
I created a separate toposurface for the road only. This way you can control the road contour points without changing.
the main site plans. I then place topo points directly to the side of the road points. Make sure your topo points are in line with
your road topo points or thing start look wacky. once the topo points for the road are determined set the points to the side lower
I went 3'-0" lower. This will give you a nice shoulder to your road and will blend into the existing site nicely. I did mention that
I moved road topo off to one side to work on it. In my case I moved it a 1000' to the right. Once the road topo is complete use the
Subregion tool to create the road surface over the new road this will allow you to change the road surface material in my case
to gravel. now move the road back in its correct location. Hope this helps and is what your looking for. new guy's rule
I'm new to Revit about a year now. This how I created a road with very good results.
I have an uneven site and wanted to create a smooth road dropping into the house site.
I created a separate toposurface for the road only. This way you can control the road contour points without changing.
the main site plans. I then place topo points directly to the side of the road points. Make sure your topo points are in line with
your road topo points or thing start look wacky. once the topo points for the road are determined set the points to the side lower
I went 3'-0" lower. This will give you a nice shoulder to your road and will blend into the existing site nicely. I did mention that
I moved road topo off to one side to work on it. In my case I moved it a 1000' to the right. Once the road topo is complete use the
Subregion tool to create the road surface over the new road this will allow you to change the road surface material in my case
to gravel. now move the road back in its correct location. Hope this helps and is what your looking for. new guy's rule
@Anonymous How did this work with curved roads? I can see the points working on straight lines, but what do you do when you get an arc?
@Anonymous How did this work with curved roads? I can see the points working on straight lines, but what do you do when you get an arc?
not exactly an answer to your question , but:
I 'll show here how I do make roads in my architectural drawings without using Site Design addin.
I use Railings . And that , because railing can follow a Toposurface.
Here is a screencast which I made a few days ago...
It is a single layer road ,but , if I'll use several railings (profiles) one on top of the other , it could be multilayaer
Constantin Stroescu
not exactly an answer to your question , but:
I 'll show here how I do make roads in my architectural drawings without using Site Design addin.
I use Railings . And that , because railing can follow a Toposurface.
Here is a screencast which I made a few days ago...
It is a single layer road ,but , if I'll use several railings (profiles) one on top of the other , it could be multilayaer
Constantin Stroescu
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