Family Insertion Point
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I created a face-based family to replace an existing non face-based family in the project. The existing family origin is set at the lower left corner, while the newly created family had the origin at the center be default, so I changed it to the lower left corner. It seems everything is the same except "face-base". However, when I loaded the new family into the project and replaced the existing one, the object's position shifted with the new family's center jumped to the old family's lower left corner spot, it looks like the system was still using the center as the insertion point. How come? I also tried to edit the new family's origin by moving its lower left corner to the center spot - the default origin, I suspected the coordinates might also affect the insertion origin? However, the reference planes couldn't be moved which means I have to redo those. I wonder if I missed something while editing the origin?