Displayed texture resolution on OBJ import of textured mesh in 3D window
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One of the most valuable developments for me in my work recently has been the increasing availability of high quality photogrammetry services that generate accurate and detailed textured meshes from photos (eg Polycam etc). As best I can tell OBJ is the only/best way to bring these into Revit currently and it has recently become a workable method, even for multiple acre "scans" on the order of hundreds of MB files.
One issue I (and best efforts of o1) have not been able to solve and which is hindering the last leg of a pretty fun workflow is getting the full resolution texture to show in 2D views and 3D views for actual published output (drawings of a detailed mesh). If I render (actual render command) the view in a 3D window the full resolution is available, so we can rule out a number of issues. But in any 2D or 3D view, the texture is displayed with much less resolution, and this is consistent from small meshes to large.
Rhino and Blender are able to show the full resolution in 3D extremely well, which seems to tell me that the issue isn't my hardware, drivers, OS, etc, but Revit itself.
So the question is: Can anyone describe how Revit is set to degrade texture resolutions, perhaps only with OBJ links/imports, in 2D and 3D views versus with rendering, and how it can be changed?
Can publish screenshots if helpful.