Different materials for assembled stair threads

Different materials for assembled stair threads

Anonymous
No aplicable
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Mensaje 1 de 9

Different materials for assembled stair threads

Anonymous
No aplicable

Hello, 

 

I need to have two materials in my stair´s threads: a metalic support and a wooden floor. The stair´s steps have a rounded bottom and the wooden floor should be as the red rectangle shown in the image.

 
 

Captura de pantalla 2020-12-21 103952.jpg

I tried using risers, but I get the error message "its not possible to create stairs"

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Mensaje 2 de 9

barthbradley
Consultant
Consultant

What about modeling that tread topper (shown in red in your screenshot) as a Baluster Family and checking Use (1) Baluster per Tread on Stairs in the Rail Type's Edit Baluster Placement dialog box?  

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Mensaje 3 de 9

Anonymous
No aplicable

Would it work for landings? including custom drawn ones?

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Mensaje 4 de 9

barthbradley
Consultant
Consultant

....something like I'm showing here

 

Tread Baluster.jpg

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Mensaje 5 de 9

barthbradley
Consultant
Consultant

@Anonymous wrote:

Would it work for landings? including custom drawn ones?


 

You didn't ask about landings. You asked about treads and I gave you a brilliant solution with screenshot.  

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Mensaje 6 de 9

Anonymous
No aplicable

Indeed a brilliant solution, but too good to be true. 😔

 

Just to be clear, it is not possible to have risers in an assembled stair? or why do I get the error?

 

I´m thinking of having an independent type of stair for the threat topper on the same position as the other one

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Mensaje 7 de 9

barthbradley
Consultant
Consultant

@Anonymous wrote:

 

 

Just to be clear, it is not possible to have risers in an assembled stair? 

 


 

 

I don't know what you are talking about. Those blue things in this screenshot are risers in an Assembled Stair:  

 

Blue Risers.jpg

 

 

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Mensaje 8 de 9

barthbradley
Consultant
Consultant

Riser Checkbox.jpg

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Mensaje 9 de 9

martijn_pater
Advisor
Advisor

It can also work for landings if you place the balusters manually per thread, followed by a 'landing'-baluster.. etc. etc.

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