Hi everyone! I'm new here.
I'm having some troubles making wall by face using a mass. So I want to create something like this:
I created a mass but when i want to make walls, it becomes distorted:
Can someone help me with this please?
Hi everyone! I'm new here.
I'm having some troubles making wall by face using a mass. So I want to create something like this:
I created a mass but when i want to make walls, it becomes distorted:
Can someone help me with this please?
post the mass you made.
post the mass you made.
here it is:
What are your challenges?
What are your challenges?
I think what you are seeing as distorted, is only the over-layed mass . Turn it off and with is what remains.
I think what you are seeing as distorted, is only the over-layed mass . Turn it off and with is what remains.
I want a void in the middle. Thats why I'm seeing distortion.
and I tried turning "show mass" off but it didnt change.
I want a void in the middle. Thats why I'm seeing distortion.
and I tried turning "show mass" off but it didnt change.
dIdi miss something?
dIdi miss something?
how did you do this? mine looks so bad!
how did you do this? mine looks so bad!
Just looks like a thinner wall type used...?
Just looks like a thinner wall type used...?
Here is the file...
Here is the file...
@Anonymous: the screenshot I posted is Walls AND Roof applied to Mass Face. It is "hollow" and the Roof can be removed.
I think the problem you may be having is two-fold: 1. The Mass is Visible and causing what looks like a distortion. If so, you can turn the Mass Category OFF (Do Not Delete). 2. The Wall Location Line changes the shape of the Wall by Mass Face (e.g. Wall Centerline, Interior, Exterior"). Finish Face: Exterior works the best IMO.
@Anonymous: the screenshot I posted is Walls AND Roof applied to Mass Face. It is "hollow" and the Roof can be removed.
I think the problem you may be having is two-fold: 1. The Mass is Visible and causing what looks like a distortion. If so, you can turn the Mass Category OFF (Do Not Delete). 2. The Wall Location Line changes the shape of the Wall by Mass Face (e.g. Wall Centerline, Interior, Exterior"). Finish Face: Exterior works the best IMO.
@Anonymous
So I want to create something like this:
In the example image, the shape in the red markup is a double curved surface as its base (if you follow the grid lines of the model) has both convex and concave profils. As for the top, it appears to be a horizontal plane but could easily be sloping at a small angle from the horizontal. Your massing family is a loft thru 3 flat but parallel profils.
Then there is the matter of the thickness of this surface. What end condition are you interested in: a horizontal cut versus an plane that is perpendicular to the surface at the edge?
In your approach, the wall families hosted on the faces of the lofted surface have top and bottom edges that form a variable angle with the top and bottom planes. Revit seems to have some value for this angle that determines if the end face is cut horizontally or perpendicular.
If your intention is to reproduce this complexity in the surface, I would suggest.
Lastly, is it critical that the result be a wall family to what purpose (hosting openings, attaching to a roof, sceduling quantities)?
In the case you also want to pursue the mesh like quality of the model, I would recommend looking at divided surfaces and adaptive components. Here are two good sources:
Buildz (Zach Kron): https://www.youtube.com/watch?v=POND315utnY
Balkan Architect: https://www.youtube.com/watch?v=_ADPVGzj6y4
-luc
@Anonymous
So I want to create something like this:
In the example image, the shape in the red markup is a double curved surface as its base (if you follow the grid lines of the model) has both convex and concave profils. As for the top, it appears to be a horizontal plane but could easily be sloping at a small angle from the horizontal. Your massing family is a loft thru 3 flat but parallel profils.
Then there is the matter of the thickness of this surface. What end condition are you interested in: a horizontal cut versus an plane that is perpendicular to the surface at the edge?
In your approach, the wall families hosted on the faces of the lofted surface have top and bottom edges that form a variable angle with the top and bottom planes. Revit seems to have some value for this angle that determines if the end face is cut horizontally or perpendicular.
If your intention is to reproduce this complexity in the surface, I would suggest.
Lastly, is it critical that the result be a wall family to what purpose (hosting openings, attaching to a roof, sceduling quantities)?
In the case you also want to pursue the mesh like quality of the model, I would recommend looking at divided surfaces and adaptive components. Here are two good sources:
Buildz (Zach Kron): https://www.youtube.com/watch?v=POND315utnY
Balkan Architect: https://www.youtube.com/watch?v=_ADPVGzj6y4
-luc
If your intention is to reproduce this complexity in the surface, I would suggest.
Please disregard this incomplete sentence. :-0
If your intention is to reproduce this complexity in the surface, I would suggest.
Please disregard this incomplete sentence. :-0
Just curious.
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