connections, edges too perfect for my kind or architecture

connections, edges too perfect for my kind or architecture

Anonymous
Not applicable
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14 Replies
Message 1 of 15

connections, edges too perfect for my kind or architecture

Anonymous
Not applicable

Hello 
I am working with the local architecture of an area which is based on stone, and i wanted to know if there is a way to make connections les straight and perfect, create uneven edges, etc to give the feeling of hand built house and not a perfect concrete or whatever other material structure. 

Thank you
Best Regards
Rami Khedira

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14 Replies
Replies (14)
Message 2 of 15

GTisRuleX
Advocate
Advocate

Depending on how you modelled it, I'd apply this thru a material to my wall surfaces.  You can create any .JPG for a texture you want and apply it as a surface material to the wall.

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Message 3 of 15

GTisRuleX
Advocate
Advocate

wall.jpg

 

I just took a screenshot of the .jpg you posted and applied it as a material.  You'll have to mess with image scaling, etc to get the image perfect, but this just took a few seconds to apply.

Message 4 of 15

Anonymous
Not applicable

Hello!, 
thanks for your time, 
But what i mean is then when you connect 2 walls together the edge is perfectly drawn as a line which isn't realistic in the case of my architecture here... and that is what i want to change. 
To not have such neat edges to create a more hand made feeling... don't know if my explanation is being clear, but le me know it it's not.

Thanks again, 
Best Regards 
Rami khedira

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Message 5 of 15

GTisRuleX
Advocate
Advocate

Ahh I get what you mean now... You can edit a wall edge from a section or elevation view using 'Edit Profile" with the wall selected.  This will put the wall into 'sketch' mode and you can draw whatever edges you want.  I just hacked some teeth into this wall, but you could take the time to trace out the stone edges and make it really cool.

 

wall2.jpg

Message 6 of 15

Anonymous
Not applicable

@Anonymous wrote:

Hello 
I am working with the local architecture of an area which is based on stone, and i wanted to know if there is a way to make connections les straight and perfect, create uneven edges, etc to give the feeling of hand built house and not a perfect concrete or whatever other material structure. 

Thank you
Best Regards
Rami Khedira


You might want to check out conceptual masses along with the material suggestions in other posts.

Message 7 of 15

Anonymous
Not applicable

Ahh yeah forgot about that one! 
Will try it, 
But my concern would be then do i need to edit every single wall to obtain that or is there a way i could do it in mass or something? 
Thank you

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Message 8 of 15

GTisRuleX
Advocate
Advocate

I've seen some Dynamo scripts people have built that generate rubble walls by creating random shaped "stones" and applying them along a given path and height, but I have no idea how you'd do that without pushing into Dynamo.  I don't have much experience playing with Masses since I work for construction companies.  Every thing we need is, for the most part, rigidly designed.

 

Very interesting topic, definitely subscribing to watch further ideas!

Message 9 of 15

Anonymous
Not applicable

ok thank you will check and see if that would be helpfull @jason

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Message 10 of 15

ToanDN
Consultant
Consultant

Displacement map 3ds max. 

Procedural bump mapping in 3ds max.

 

 

 

I am not sure if Revit has this functionality.

Message 11 of 15

Anonymous
Not applicable

Ah ok yeah i don't know anything about dynamo but i'll try and see with the rest of info you gave that is pretty helpful! 
Thanks a lot! 
have a good day. 
 @GTisRuleX

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Message 12 of 15

GTisRuleX
Advocate
Advocate

Just for fun I tried applying the material as a bump map as well with "Speckle" at 100.  The surface looks more real, but it doesn't to justice on the edges.  I think the issue stems from the wall material doesn't wrap around the edges, as the surface looks 'bumpy' from a 3D view in 'realistic'

 

wall3.jpg

Message 13 of 15

GTisRuleX
Advocate
Advocate

Getting closer with "Exterior Wraps", but still not the effect I'd want in this scenario.

wall4.jpg

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Message 14 of 15

GTisRuleX
Advocate
Advocate

Switching to Raytracing was a HUGE improvement.  Starting to think the bump map is ignored in "Realistic".

wall5.jpg

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Message 15 of 15

loboarch
Alumni
Alumni

@GTisRuleX wrote:

Starting to think the bump map is ignored in "Realistic".

 


Fairly sure that is true. The procedural effects (bump map) are not applied in a realistic view. It takes a true "render" to develop that effect. The raytrace visual style is a true render.



Jeff Hanson
Principal Content Experience Designer
Revit Help |