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Change how a profile appears when changing Detail Level

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Message 1 of 11
RFreund
717 Views, 10 Replies

Change how a profile appears when changing Detail Level

I have a profile loaded into a mullion. When viewed in elevation the mullion/profile has many lines due to its shape. I like this for detail level fine. However, I'd like to have only 2 lines which represent the width of the mullion (as if it was rectangular) or even 1 line would be ok. Is this possible? 

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Message 2 of 11
ToanDN
in reply to: RFreund

Nest a Detail Component family with a simplified Filled or Masking Region to the Profile family and set it to Display at Coarse Scale.

 

FWIW, we normally keep the actual profile dead simple, with just the correct overall dimensions, then nest a more detailed Detail Component in the profile family for Fine scale presentation.  Basically the opposite of what you are doing.

Message 3 of 11
RFreund
in reply to: RFreund

So a few things I realized with this approach:

 

  1. I believe the method above only works when referring to a section. I was actually trying to apply this to an elevation / 3D view where I could toggle between having the actual shape and having a rectangle. 
  2. When editing a profile there is an option (in Graphics) to hide the lines depending on detail level. This doesn't seem to do anything. 
  3. One thought was to nest a profile inside a profile, but I don't think that is possible. 

Any other ideas? 

I think your suggested workflow is probably best since we don't really 'need' the full level of detail on the elevation 3d views, but it would be nice to have the flexibility. 

 

 

Message 4 of 11
mhiserZFHXS
in reply to: RFreund

You can change what detail levels anything shows at, whether its 2D lines or 3D forms. If you want this effect to happen in all view types, then you'll have to model both results and apply the desired detail level visibilities to each element.

Message 5 of 11
RFreund
in reply to: mhiserZFHXS


@mhiserZFHXS wrote:

You can change what detail levels anything shows at, whether its 2D lines or 3D forms. If you want this effect to happen in all view types, then you'll have to model both results and apply the desired detail level visibilities to each element.


I don't think this is completely true. At least not for profiles. I tried to check off the visibility of all the lines of a profile and this had no affect. But maybe I'm not understanding what you are saying. 

Message 6 of 11
mhiserZFHXS
in reply to: RFreund

Are these sweeps?

 

I assume yes, since you are talking about profiles. In which case, you don't hide the lines of the profile. You need to make two different sweeps in the same location with their own profiles. You then set the detail visibilities of each of those sweeps.

Message 7 of 11
ToanDN
in reply to: RFreund


@RFreund wrote:

So a few things I realized with this approach:

 

  1. I believe the method above only works when referring to a section. I was actually trying to apply this to an elevation / 3D view where I could toggle between having the actual shape and having a rectangle. 
    Then you cannot use the system mullions.  Options are: build the mullions in the panel family; use structural framing/column.
  2. When editing a profile there is an option (in Graphics) to hide the lines depending on detail level. This doesn't seem to do anything. 
    That is correct.  A profile controls a single shape of a sweep.  You need multiple profiles to create multiple sweeps and change them show in different detail Levels.
  3. One thought was to nest a profile inside a profile, but I don't think that is possible. 
    Not doable.

Any other ideas? 

I think your suggested workflow is probably best since we don't really 'need' the full level of detail on the elevation 3d views, but it would be nice to have the flexibility. 

 

 


 

Message 8 of 11
RFreund
in reply to: RFreund

Message 9 of 11
RFreund
in reply to: RFreund

Last question - 
I can't seem to get the masking region to work effectively. It is not masking anything . Tried move to front/back, nothing. Am I doing something wrong?

Message 10 of 11
ToanDN
in reply to: RFreund

I see it only works one way: simple profile and complex detail component, which is the most common approach.  What you are trying to do cannot be done using system mullion, only if you build the mullion to the panel family, or use other components such as structural column/framing, so that you can control detail levels more deliberately. 

Message 11 of 11
RFreund
in reply to: ToanDN

Thanks for confirming. 

I've changed my approach to match your suggestion (simple profile and complex detail component). However, I now have an issue with masking not working correctly, but I assume it is something related to the actual component. 

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