Behaviour of a Photometric Web distribution within a Lighting Fixture Family

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Photometric Web distributions are typically created to account for the interaction between lamp and luminaire. I want to incorporate this lighting definition into a 'Lighting Fixtures' family, but cannot work out how to stop the model geometry in the family affecting the 'action' of the Photometric Web.
The family In question is a bollard-type with a spherical-type distribution and so the placement of the definition is inside the model. I have managed to get the family to produce a 'lighting' effect, but am worried that the transparent materials and even adjacent model surfaces within the family will affect the way the lighting definition illuminates the surrounding scene. The bollard has internal reflectors that are 'characteristic' of its design, and I do want to display this detail when viewed in all views.
I imagined that it would be as easy as a check box to remove specific model geometries from interfering with lighting calculations. I could not find a way of doing this so am asking if there is a best practice method of ensuring that Photometric Webs work in a realistic manner.
As additional comments for clarity. A Photometric Web definition requires an insertion 'point' but the distribution also represents a light source emitted from a specific volume. Sometimes these volumes are complex and so if model geometry used to represent the appearance of the luminaire, (something the photometric web does not do) shades and/or reflects the action of the photometric web definition, the effect on the scene will be incorrect.
Looking forward to some comments. Thanks.