@Anonymous wrote:
Hi, dgorsman. You were right. I copied the high quality configuration to custom and ran the rendering for about 28 passes (Revit default were 20) and the noise desapeared. But I still think it is conected with my computer configurations. Because when I used another PC I needed less passes and less time to get a clean image in high quality.
I would like to know what can I change in the PC or what should I change in the configuration, since medium quality doesn't get noisy. I would like to render somewhere between the two configurations, with less time, less noise, and a little less quality then the high one. But I guess I'll have to test some possibilities to get there.
Thanks to all!
You'll have to fiddle around with the settings a bit. The "medium" settings sacrifice a bit of quality in shadows, but that's still my preferred default setting. Turning down light quality is usually the biggest impact.
You can also simplify what needs to be rendered i.e. don't try to simulate actual lights, use ambient light and a few strategic omni lights to get the overall light levels, and add a couple of spotlights to add highlights. Material selection can also be important - transparency, reflections, and bumps all add processing time.
Rendering time for CPU renderers (like in Revit) is affected by the number of cores (including hyperthreading) and clock speed. RAM can also come into play e.g. if you have 36 cores available and only 16 GB RAM, some of the render threads may end up starved for RAM. It's better to have a modest number of cores, at a very high clock speed for rendering e.g. 4- or 6-core at ~ 3.5 GHz or faster. Once you start getting into more cores, available clock speeds are lower and cost goes up.
----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.