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Texture and Lighting information missing from the Revit API
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There are serious gaps in the API and I have some questions:
Here they are:
* How do we generate correct texture coordinates per vertex in order to map the material textures correctly onto walls, floors etc.?
* How do we generate correct normal vectors to get the proper lighting for the scene?
If someone could provide code examples for these questions than it would be very helpful! Thanks in advance! 🙂
Here they are:
* How do we generate correct texture coordinates per vertex in order to map the material textures correctly onto walls, floors etc.?
* How do we generate correct normal vectors to get the proper lighting for the scene?
If someone could provide code examples for these questions than it would be very helpful! Thanks in advance! 🙂