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05-14-2018
02:23 AM
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Hi,
I want to export model data to 3rd party rendering engine.As far as know,useing Element.get_Geometry() can get the
3d representation of the element,and if the element is familyinstance,using FamilyInstance.GetOriginalGeometry() can get the original geometry of the instance.And there is a method,FamilyInstance.GetTransform() can get the transform of family instance.But,if I follow this workflow,there will be one (or a group of)geometry for each element,even if some of them are using the same geometry.
So,my question is,how to share geometry,so that I can call Element.Geometry() only once for those elements that using same 3d representation(or Famliy Symbol)?
Solved! Go to Solution.