Beams and Column creation within a project
Not applicable
ā03-26-2018
08:33 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I've created a program to create concrete beams and columns while you are working in a project(NOT IN FAMILY EDITOR) What I would like to accomplish is if user enters an already existing size (type), I want the program to place that size instead of throwing the exception that comes if the family symbol name already exists. The program has the try/catch for that error, but is there any way to catch and then invoke the place by family instance command instead of catching the error? Please help. the programming language is C#.
Thank you in advance.
Link copied