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Dear all,
Current I tried to use a series of triangle meshs to form a polyhedron as an approximation of a very complcated solid. Therefore I triangulated each face of the solid by face.Triangulate() method and collect those triangle meshes. However, I found that the triangle meshes don't have normals. I am wondering how to get the correct normal of each triangle that points outside the polyhedron.
Thank you so much!
With kind regards
Guo Zeng
Solved! Go to Solution.