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How to implement AcGeMatrix3d::setToWorldToPlane(const AcGePlane& plane)

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08-02-2012
11:55 PM
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Hello, everyone!
I Have imp a Matrix3d of myself.The interface of it is very similar with AcGeMatrix3d,And I have imp a cmpare function to cmp them for testing the equality.
All other interface is done well. But I really don't know
setToWorldToPlane(const AcGePlane& plane);
plane | Input plane specifies a UCS whose origin is the origin of the plane, whose x-axis is the x-axis of the plane, etc. |
How To imp it?
Thanks!