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Hi,
I created a custom entity, and I'd like to implement grip points with special behaviour like parameter in dynamic block (like flip, align, visibility, ...). So, I overrided the two methods:
- subGetGripPoints(AcDbGripDataPtrArray & grips, const double curViewUnitSize, const int gripSize, const AcGeVector3d & curViewDir, const int bitflags) const
- subMoveGripPointsAt(const AcDbVoidPtrArray & gripAppData, const AcGeVector3d & offset, const int bitflags)
To have a custom graphical representation of my grip, I used AcDbGripData::setWorldDraw(...) and defined the callback for the world draw of the grip.
The problem is that when subMoveGripPointsAt is called, I need to stop the "move grip point process" (in case of my special grip) to reproduce parameter-grip behaviour in dynamic block.
All suggestions are welcomed.
Regards,
Jonathan
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Jonathan
Jonathan
Solved! Go to Solution.