Hello,
Skin generation in Netfabb's latticing tools has limitations that make it highly dependent on quality of input mesh. Meshes should be closed and wrapped (form only a single shell), triangles should be as regular as practically possible, skin thickness values must be significantly smaller than shell corners or turns, otherwise heavy self-intersections like in your example are likely.
You will need some or more pre- and post-processing steps to work around these limitations. For example:
- Apply the Wrap repair action to the mesh and remesh using uniform or adaptive triangle sizes
- Generate the shell mesh separately (Modify > Generate shell) and use that instead of a shell body in the lattice component
- Use tools like Boolean intersection and repair to resolve self-intersections and trim off excess mesh
Kind regards,
Steffen