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Netfabb Lattice

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Message 1 of 3
Anonymous
1002 Views, 2 Replies

Netfabb Lattice

Anonymous
Not applicable

Is it possible to create shell from cylinder and put lattice inside and make all lattice's beams thicker?
When I use Lattice Commander it makes too big or too small lattice (when I use 'remove open beams') (pic.1)
When I use Lattice Assistant I can't change thickness of beams (pic 2)
Please help.pic 1pic 1pic 2pic 2

 

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Netfabb Lattice

Is it possible to create shell from cylinder and put lattice inside and make all lattice's beams thicker?
When I use Lattice Commander it makes too big or too small lattice (when I use 'remove open beams') (pic.1)
When I use Lattice Assistant I can't change thickness of beams (pic 2)
Please help.pic 1pic 1pic 2pic 2

 

2 REPLIES 2
Message 2 of 3
steffen_anders_adsk
in reply to: Anonymous

steffen_anders_adsk
Autodesk Support
Autodesk Support
Accepted solution

Hello, @Anonymous,

 

Welcome to the Netfabb forum!

 

There are two main ways to go about this, depending on how you want to add the cavity and the lattice to the original part.

One: Export the entire component at once and use the Roles function to set the original mesh body to trim the protrusions during export.Using the Trim role to deal with lattice created from the full-size original, solid mesh. Result inset bottom-right.Using the Trim role to deal with lattice created from the full-size original, solid mesh. Result inset bottom-right.

Two: Export the component, then use Repair to discard the outer shell and to add the original, solid body's shell to the cavity+lattice shell.Delete the generated outer shell to make room for a copy of the shell of the original, solid part.Delete the generated outer shell to make room for a copy of the shell of the original, solid part.

Using drag&drop, add the original shell into the Repair node. Result after applying the repairs inset bottom-right.Using drag&drop, add the original shell into the Repair node. Result after applying the repairs inset bottom-right.

A variant of the second method, especially when the lattice is not fully enclosed, is to create an auxiliary mesh that is smaller than the outer contours of the original part mesh, a dummy, if you will, creating the lattice based on the dummy mesh, and then exporting only the lattice mesh which you would then merge with the original part using either Boolean ops or Repair where you would split off self-intersections and then stitch the triangles.

 

 

Best regards,

Steffen




Steffen Anders

Autodesk Netfabb Team

Netfabb resources: Online HelpNetfabb knowledge baseForumsHomepageYouTube
0 Likes

Hello, @Anonymous,

 

Welcome to the Netfabb forum!

 

There are two main ways to go about this, depending on how you want to add the cavity and the lattice to the original part.

One: Export the entire component at once and use the Roles function to set the original mesh body to trim the protrusions during export.Using the Trim role to deal with lattice created from the full-size original, solid mesh. Result inset bottom-right.Using the Trim role to deal with lattice created from the full-size original, solid mesh. Result inset bottom-right.

Two: Export the component, then use Repair to discard the outer shell and to add the original, solid body's shell to the cavity+lattice shell.Delete the generated outer shell to make room for a copy of the shell of the original, solid part.Delete the generated outer shell to make room for a copy of the shell of the original, solid part.

Using drag&drop, add the original shell into the Repair node. Result after applying the repairs inset bottom-right.Using drag&drop, add the original shell into the Repair node. Result after applying the repairs inset bottom-right.

A variant of the second method, especially when the lattice is not fully enclosed, is to create an auxiliary mesh that is smaller than the outer contours of the original part mesh, a dummy, if you will, creating the lattice based on the dummy mesh, and then exporting only the lattice mesh which you would then merge with the original part using either Boolean ops or Repair where you would split off self-intersections and then stitch the triangles.

 

 

Best regards,

Steffen




Steffen Anders

Autodesk Netfabb Team

Netfabb resources: Online HelpNetfabb knowledge baseForumsHomepageYouTube
Message 3 of 3
Anonymous
in reply to: steffen_anders_adsk

Anonymous
Not applicable

It works.

Thank you very much!

It works.

Thank you very much!

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