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I already had a thread about my attempts at GripOverrule's but that question was answered so I figured I would keep this new question separate.
I have a GripOverrule working for BlockReferences, the custom grip points display on the block and I can grab them. Now I'm trying to figure out how to react to one of those points being moved.
There is the MoveGripPointsAt() method to override, but it appears that that method gets called continuously while the point is selected and being moved.
I would like to wait until the grip has been clicked somewhere to then react to where that grip moved.
How would I go about this?
Solved! Go to Solution.