Is the .NET API the best tool for "dynamic, non-primative" objects? Or use ObjectARX?
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Hi,
I'm in the early stages of designing a plugin/tool that would allow more dynamic creation of plan objects that need to interact with each other in a fluid way. We are trying to determine if the sort of interactivity we need can be accomplished through the .NET API (preferred due to some of us having C# experience) or if we need to use ObjectARX.
I know that sounds really vague, so let's just say we wanted to create a plugin identical to the built-in Vehicle Tracking tool. When you use Vehicle Tracking, it draws objects on the screen that are dynamically linked, and of a special object type "VehicleTrackingPath". You can of course explode these special objects into primatives.
But, when I look at the sample code for .NET in AutoCAD, I only ever see interacting with the modelspace environment to be some form of drawing primatives (lines, circles, hatches, etc). I just want to know if the sort of dynamic 'special object' type that Vehicle Tracking is built on can be done with the .NET API, or if we will need to use ObjectARX to accomplish that. No need for example code! Just want to make sure we make the right choice of which API to use before going too far down the rabbit hole.
Thanks!