There is no "simple" method for encoding 3D solids as ASCII data as they can be anywhere from simple boxes and spheres to very, very complex. Just look at all the options available: IGES, STL, SAT, STP... and those are just the common neutral-language files, without getting into proprietary formats such as Rhino, Pro/E, or CATIA.
You might have better luck getting traction with the FBX format. It is well documented and in common use, especially among the game and visualization development community. You'll still probably end up having to purchase a pre-built module in order to work with the data though - building one from scratch based on the FBX standard is way too much work. Kind of like reverse engineering MSXML or System.XML for working with XML data.
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If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.