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Make Mudbox PBR And Arnold Ready

Make Mudbox PBR And Arnold Ready

PBR ready for game dev with a lot of Materials!, Arnold inside Mudbox for 3D artists.... god that would be a dream!  2 Types of renderers in one package.

Mudbox Team, help me smile!

21 Comments
sergimen2001
Collaborator

Mudbox is very very good for painting and texturing. But in some cases, the CGFX materials looks a bit old, for these days.

An good new feature that could able Mudbox to compete with Substance, is to change the materials or add an PBR material. Or create an aditional PBR renderer selectable in the Preferences>Render menu.

This way you could activate that PBR Renderer in the precise momment you are going to texture your models.

The new GPUs are very powerfull,to handle PBR, and I am sure will be fantastic to be able to create and texture PBR materials in Mudbox.

Tags (4)
olivier.lp
Alumni
Status changed to: Gathering Support
 
olivier.lp
Alumni
Status changed to: Gathering Support
 
matt.wilmot
Advocate

It would be amazing to have a similar setup to programs like Quixel's DDO


Being able to add premade surface materials like painted metals, plastics, fabrics etc, that include curvature detection to your model would be great..

Edge damage, wear and other effects are based on curvature and Ambient occlusion bakes, Normal, specular, gloss, roughness etc are automatically updated as you paint or adjust would be a life saver.

I feel that Mudbox has excellent hand painting features like stencilling, but they don't save much time, which is all important especially in the games industry. getting up and running with premade surface materials is great, and using mudbox's features like stencils would be a great way to start detailing.

 


 

Anonymous
Not applicable

Totally agree with the above.. PBR is the future and all the good rendering engines are using it and heading that way.. V-Ray / Arnold etc.. 

We should be able to paint metallic textures and such.. a V-ray preview link in maya would be amazing!

Use v-ray's buffer to update the link from mudbox to maya.. and render on the fly for example. 

 

jill.ramsay
Alumni
Status changed to: Future Consideration
 
jill.ramsay
Alumni
Status changed to: Under Review
 
Tenshiros
Contributor

@jill.ramsay, today i say ´thank you´, but i´ll cry the day i see those ideas implemented in mudbox. I´m waiting like a child in Christmas, waiting so eager to see all this new features in a whole package, waiting preparing my wallet, waiting to the next version, waiting to see that little ´download´ trial button. I think the whole industry is seeing this new change of management inside Mudbox team as a good one, so please don´t dissapoint us this time.

Anonymous
Not applicable

Totally crossing my fingers here too!  and painting with paint and texture is nice.. will be nice to etch gold into objects etc. 

animalunae
Contributor

This is also on my wish list, I especially want this to be able to match the lighting in a reference image, to reproduce surface shapes. The current lighting is hard to use reliably. 

 

Yay for PBR!

Anonymous
Not applicable

First I want to say thanks so much for the recent TLC updates to Mudbox in 2018.2

I've been a Mudbox user for several years now and I dearly love this application. Sure there are some things (arguably) that it doesn't do quite as well as some of its competitors, but I do feel like there's very much something to be said about having the flexibility to manipulate your model's geometry while simultaneously painting textures. With that, to me it only makes sense accommodations for a PBR workflow be implemented at some point. My current workflow consists of modeling mostly in ZB, transferring to Mud for light adjustments and detail, texturing diffuse/bump/normal and then migrating to Substance for the rest. 

The ability to maintain a more PBR friendly workflow in Mud would be outstanding as it truly has something special going for it in its capability to allow a user the freedom to paint while they model. Being able to stay in the Mudbox part of the pipeline for longer on (or even the remainder of!) the piece would be very very nice indeed.

Again, thanks so much for putting in the time and effort dusting it off and shining it up some. It's always been a nice application to work with, and now it's bordering on becoming a joy as well. 🙂

matt.wilmot
Advocate

Hello...

Im wondering if adding PBR texturing is an actual consideration?
It has been under review since December 2017... and we have heard nothing from the team regarding this?
It would be such an incredible addition to the package.

Anonymous
Not applicable

I logged in just due to this thread and to say: it would be absolutely epic to have Arnold inside mudbox! 

1000 and 1000 of us would gladly pay for mudbox + Arnold (of course it would have a price) / year.

 

Look, I do not think, that a no name student would shape the marketing plans of Autodesk, but let me be honest:

1) After my studies, I should buy zbrush + keyshot + substance and use blender here and there (I should due to the price range)

2) If Mudbox would have Arnold or there would be maybe 2 Mudbox packs, as: with and without Arnold, I would buy Mudbox + Arnold + Maya LT + Substance (Sorry but I doubt that mudbox will have content as Substance in the near future, Arnold is already "there" from the other side, just need to be moved a few meters : ))

 

I'm not the only user out there with the mentioned above options. 1. option has no Autodesk product, the second one basicaly could have JUST Autodesk products. Come on Autodesk, what are you waiting for? : ) Do it! 

areyes3d
Explorer

That would be great. Even adding a bridge between Arnold and mudbox materials. Textures gets plugged in Maya.

I'll switch to mudbox completely once is implemented. Also adding udim support  like in Mari 1001, instead of u1 v2 etc...

jggorman
Explorer

Mudbox is what I teach my students. It is unfortunate that I have to tell them that Mudbox doesn't display PBR materials.

Anonymous
Not applicable

jggorman: "Mudbox is what I teach my students. It is unfortunate that I have to tell them that Mudbox doesn't display PBR materials"

 

The same goes for me: if there is no major major update in September 2019, we will have to remove Mudbox from our curriculum. For our students this also has consequences for the use of Maya, we feel the pressure of Blender software. Maya without Mudbox loses much of its value.
I really do not understand what is going on with Autodesk software development (Maya and Mudbox), why do you give away all initiative for innovation ? Why is the development of new tools going so slowly ?
It is such a shame, Mudbox is an excellent program with a very good interface.

 

Do something !!!!

matt.wilmot
Advocate

@Anonymous 
Its funny that since the first time this was posted (2 years ago) and still no PBR or any kind of significant improvement to keep Mudbox relevant/useful.

Its the same with Maya LT. Its supposed to be for Game Devs, but has very few Game Dev tools.
There is no wonder other free software is able to make such an impact.

fffusion777
Participant

такое ощущение что Автодеск просто плевать.
3Ds max и Mudbox потихоньку ,медленно но верно умирают .
Каждый год лишь косметические изменения, и очень редко что-то стоящее .

 

 

it seems that Autodesk just do not care. 3Ds max and Mudbox are slowly but surely dying . Every year only cosmetic changes, and very rarely something worthwhile .

Tenshiros
Contributor

Anonymous
Not applicable

Tbh at this point I'd settle for just being able to have some material paint functionality. I would certainly love to continue using Mudbox but since Blender can do pretty much all the same stuff plus paint multiple textures at the same time now I just  couldn't justify continuing my subscription. 😕

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