Guys, it's 2019 outside, but in Mudbox it feels like it's 1999 when you want to move/scale/rotate or allign something.
Now I have a good working recipe for you: Please, open Zbrush, pick a subtool and try to move/scale/rotate it. Then do the same with the Gizmo (pivot). Then try to allign it to objects. Notice how smooth and easy it works? AND some more magix: it works with symmetry. Yes, you really can pick character's eyes (for example), and scale/move them in mirror mode! You don't have to mirror them after you modified their position. How cool is that?
Take a note and please, introduce _same quality_ object manipulation in Mudbox. You don't need to invent a bicycle, just make it in the *same* way.
Thank you!