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100% emissive bitmaps

100% emissive bitmaps

This would probably be included in the changes you are considering for the materials, but I would simply like a way to make a material's diffuse map 100% emissive, or self-illuminated. Sometimes I use Mudbox just to edit textures on photogrammetry models, and other objects that have the lighting and shadows already baked in, and I really need to see it as-is, not affected by scene lighting.

 

Thanks.

2 Comments
absoluteKelvin
Collaborator

This feature exist already. Go to Display > Flat Lighting.  or right click viewport and click flat lighting.

GeoffKornfeld
Advocate

Oh great! Thank you.

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