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Using Mental Ray materials inside Mudbox for Maya-Mudbox workflow?

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Anonymous
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Using Mental Ray materials inside Mudbox for Maya-Mudbox workflow?

Anonymous
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Hello, even though this is my first post, I've been around spying your posts when I need help with Autodesk software, so I just wanted to give a big thanks to the community first!

Now to topic; title pretty much says so, it may be a silly question, but I couldn't find anything related on forums nor Google; is there a way to use Mental Ray shaders on Mudbox? I'm currently making a werewolf character that has Mental Rays "misss_fast_skin_maya" material, I modeled it on Maya, and I wanted to texture it on Mudbox, but when I export it using the "send to mudbox" button, it changes the material to lambert. 

I hope there's a way, re-connecting textures can be a mess if you're a noob like me that's still learning how to use the hypershader nodes lol.

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Using Mental Ray materials inside Mudbox for Maya-Mudbox workflow?

Hello, even though this is my first post, I've been around spying your posts when I need help with Autodesk software, so I just wanted to give a big thanks to the community first!

Now to topic; title pretty much says so, it may be a silly question, but I couldn't find anything related on forums nor Google; is there a way to use Mental Ray shaders on Mudbox? I'm currently making a werewolf character that has Mental Rays "misss_fast_skin_maya" material, I modeled it on Maya, and I wanted to texture it on Mudbox, but when I export it using the "send to mudbox" button, it changes the material to lambert. 

I hope there's a way, re-connecting textures can be a mess if you're a noob like me that's still learning how to use the hypershader nodes lol.

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