Hello, even though this is my first post, I've been around spying your posts when I need help with Autodesk software, so I just wanted to give a big thanks to the community first!
Now to topic; title pretty much says so, it may be a silly question, but I couldn't find anything related on forums nor Google; is there a way to use Mental Ray shaders on Mudbox? I'm currently making a werewolf character that has Mental Rays "misss_fast_skin_maya" material, I modeled it on Maya, and I wanted to texture it on Mudbox, but when I export it using the "send to mudbox" button, it changes the material to lambert.
I hope there's a way, re-connecting textures can be a mess if you're a noob like me that's still learning how to use the hypershader nodes lol.