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Texture/Painting Problem

2 REPLIES 2
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Message 1 of 3
Anonymous
435 Views, 2 Replies

Texture/Painting Problem

Hello,

 

I am fairly new to mudbox and new to texturing. I am trying to achieve a texture effect like this.

 

http://pre15.deviantart.net/44be/th/pre/i/2013/243/4/d/3_by_prusakov-d6khb94.jpg

 

The mountain has a nice rock texture on it that is seamless and non-repeating. It is subtle, but nice. I am looking for that type of texture on my various mountains. Here are my questions.

1) How do I keep the texture high enough quality that when players walk up to it the giant cracks on the texture are no low quality?

 

2) How do I get my texture cracks all going the same direction? I created stamps however, I feel like I have little control over those stamps.

 

I am working with maya and mudbox. I am working with very large structures similar to the size of Skyrim's mountains.

Any help or advice would be great! Thank you!

 

 

2 REPLIES 2
Message 2 of 3
Christoph_Schaedl
in reply to: Anonymous

such large environmets are textured in engine... most engines does have layered textures terrain system...
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https://linktr.ee/cg_oglu
Message 3 of 3
Anonymous
in reply to: Christoph_Schaedl

Thanks for the reply cg oglu,

 

But, what do you mean by that? I am using Unity for this project.

 

I cant use the built in terrain system because I am making the game low poly and Unity does not support low poly terrain. So unfortunately I need to build all of my terrain out of assets.

 

 

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