Hi there,
Im starting to look into mudbox and am wondering what the best way do get normals onto my model are. I was wondering if it would be best for me to sculpt in details and then bake them down into a lowpoly mesh or simply paint normals onto the mesh?
I must admit to not having much luck when it comes to painting normals - I think i must be doing something wrong. When painting normals in substance painter I seem to get much better results. Are there any settings I need to look at when painting normals?
any tips or advice would be much appreciated