scrambled UV and texture, mesh

scrambled UV and texture, mesh

kjm00006
Explorer Explorer
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scrambled UV and texture, mesh

kjm00006
Explorer
Explorer

wtf.png

 

Import uv by 3ds max .obj or .fbx

and extract nomarl map other map

 

but, texture scrambled

Upward the level also breaks the mesh.

☆This error only occurs when importing uv.

 

How can I make it smoother without broken parts?

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absoluteKelvin
Collaborator
Collaborator

seems to me that the point order of the source mesh for uvs has changed. meaning that your new mesh you tried to import uvs with is different then the one inside mudbox. Did you make any edits to the mesh ? ex: cuts, weld vertices...etc

https://www.artstation.com/kelvintam
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