Import uv by 3ds max .obj or .fbx
and extract nomarl map other map
but, texture scrambled
Upward the level also breaks the mesh.
How can I make it smoother without broken parts?
Import uv by 3ds max .obj or .fbx
and extract nomarl map other map
but, texture scrambled
Upward the level also breaks the mesh.
How can I make it smoother without broken parts?
seems to me that the point order of the source mesh for uvs has changed. meaning that your new mesh you tried to import uvs with is different then the one inside mudbox. Did you make any edits to the mesh ? ex: cuts, weld vertices...etc
seems to me that the point order of the source mesh for uvs has changed. meaning that your new mesh you tried to import uvs with is different then the one inside mudbox. Did you make any edits to the mesh ? ex: cuts, weld vertices...etc
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