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Polygons disappear when I try to paint a new diffuse layer. In Mudbox 2015.
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Hi, I have a problem in Mudbox 2015. When I import a mesh from 3ds max 2015 to mudbox 2015 and I create de layer in de diffuse channel to paint, some polygons in the mesh disappear.
The object is .fbx, because I need the smoothing groups.
I attach some image, were I show the problem.
The first one is the mesh whit out difusse chanel if you see all the polygons are quads.
And the last which the problem, where the mesh has triangles and some polygons disappear.
Thanks for your help.