People harp on about how brilliant mudbox is for 3D painting but i cant find a way to paint diffuse + spec or normal map at the same time... i have to paint Spec diff and norm separately... so it is not any good for texture painting unless you want a flat look to your painted textures... isnt this kinda crap?
This really would'nt be hard for Autodesk to do, all they have to do make a material panel which can be used to paint the material's spec, normal and diffuse map into their respective layers simultaneously.
Any tips on how i might add my spec/norm map to the diffuse texture i am painting?