Mudbox 2020 - is this a joke?

Mudbox 2020 - is this a joke?

pokoy
Advocate Advocate
22,775 Views
32 Replies
Message 1 of 33

Mudbox 2020 - is this a joke?

pokoy
Advocate
Advocate

I got an e-mail today telling me that Mudbox 2020 is now available for d/l... I was a bit hyped and thought "Well, maybe it's usable finally!" only to find out that there's nothing new except for Send-to-Flame, and no fixes at all?!?!

 

I mean this forum is full of issues with 2019.1, ranging from errors while sculpting/retopo/baking to crashes to hangs and freezes, UI problems and Autodesk can't be bothered to fix even a single thing for their paying customers...

 

So, Autodesk reps - what do you think we should do now? Is it even worth our time to submit bugs?

22,776 Views
32 Replies
Replies (32)
Message 21 of 33

sergimen2001
Collaborator
Collaborator

  @Intuos5 :

 

I returned to use Blender again, interested mainly in the digital sculpture, since the 2.80 version.

 

In my opinion, the strong impulse that pablo Dobarro is doing to the sculpt mode in Blender is impressive, and only in question of 2 or 3 months. The new sculpt tools feels fine. The cloth tool brush in very nice. Take a time to be used with it, and its several parammeters, but is a time saver for sculpt cloth wrinkles, and so.

Now, for the 2.83 the last feature added are the Face Sets Groups. Similar to the Polygroups on Zbrush.

 

The Dyntop feels almost like the Dynatess. I tried it, but already I prefer by far the Mudbox Dynatess.

But is a matter of time to be used.

 

The new voxel remesher is very usefull for the blocking process. Is like the dynamesh. But I already miss some kind of autoretopology, to better convert the meshes to quads and able to be used for subdivision, like Mudbox does,( Or better said, Like Mudbox DID, because the autorretopo in the 2019/2019.1 and 2020 is still ruined by Autodesk's lack of quality assurance in the development).

 

When I am already near to the fine details I still feel that need to go with all the meshes to Mudbox.

This is because I am not very sure at which hi polycount everything is going to explode in Blender for sculpture.

But I continue practicing and very attentive to the develeopment of Blender for sculpture.

I follow at Pablo Dobarro on Tweeter and I am totaly impressed for the fast pace,(and the transparency) in the development of new features for the sculpt mode in Blender.

Pablo published in the developers forum that is necessary to improve the sculpt performance for even more hi polycount. That is already being enhanced in another branch.

The same for the Multiresollution Modifier. I hope them make something with it, becoming it built in the same sculpt mode. I'm not very happy with it rigth now, but is something I'm sure is going to work very soon.

 

-The mesh filters are cool. I liked them and I hope more of them and more powerfull soon.

-The pose tool now have the ability to add IK chain segments. Althoug I prefer the skeletal system of mudbox by   now. I sugested to do something similar, but obviously, inside the sculpt mode.

-The huge mask extraction options, are very usefull and handly too, including extraction of mask selections making   them solid in a single operation.

-Other option I sugested long time ago to Autodesk is the vertex painting option for situations where you have not UVs yet, and is present in Blender.

 

-The radial Simetry option. Works wonderfull. And you can get more than a simmetry axis On at same time.

 That is not possible in Mudbox. I suggested that 2 years ago here to Autodesk. But there is no intentions, and looks like neither the enought neurons too.

 

-The booleans works fine with quads,tris, and you can simply use the voxel remesher to clean up the results.

Today, booleans are a must in any sculpting software. But actualy, since 12 years ago, Mudbox still don't them.

 

In resume for me, a digital sculptor, Blender is having an very nice arsenal of new tools every month, but needs:

 

-Better hi polycount performance,(question of time).

-Better subdivision levels Handle,(Working on a new Multiresollution)

-An Autoretopo tool,(not via add-ons), to avoid be obliged to use Voxel remesher leading to very hi voxel densities.

-Dyntopo works fine. But should be simplified, to work like Dynatess.

 

In resume. is a question of time for me to make the total change to Blender.

I continue attentive, and making progress, learning the tools and procedures:

 

And a chapter appart is the wonderfull PBR viewer EEVEE...And a chapter appart is the wonderfull PBR viewer EEVEE...unnamed (1).jpgunnamed (2).jpgunnamed (3).jpg

 

Sorry Autodesk. But the people asked to me, and I respond, and you, and your softs are notably more obsolete every day, sadly.

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

 

Message 22 of 33

sergimen2001
Collaborator
Collaborator

Another thing I forget to mention:

 

The Topology Automasking of the Sculpt tools in Blender is a simple, but very powerfull option:

 

In Blender, if you have an model composed by several objects combined, you can deform all them together with any of the sculpt tools, based in the fallof curve of the Brush Ring. 

This is specialy powerfull when you are working on sculpted hair, when you must to deform several objects at same time to save time in the general hairdo forms.

If you want to do separated and particular changes only in one of the shell objects that form the model, you only need to activate the Topology Automask, in the options of the sculpt tool.

 

Unfortunately, this is another thing that Mudbox still cannot do today, thanks to the incompetence of Autodesk and its team of developers.

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

Message 23 of 33

anthony47Y63
Observer
Observer

I had been a very royal Mudbox user for few years now - I love how intuitive the workflows and how functions are name. Very user friendly. I always hope that Mudbox will be improved further as I had faith in Autodesk team. After reading thru all these comments (no one from mudbox reply to these ) and compared with the facts that Mudbox 2020 is not improved much. I have no choice but not to wait further to move on... Quite sad and pity for such good software being ignored.

 

My first day with Zbrush has been smooth and i managed to do up something quickly in 2 hours being completely new to zBrush. Farewell Mudbox.

 

zBrush1stTry01.jpg

0 Likes
Message 24 of 33

Anonymous
Not applicable

I loved the idea of mudbox.  A traditional artist that is newly diving into the digital realm.  
From a layman's point of view I feel that this has great potential.  I just downloaded the trial. 
The half the tools seem to lack consistency in function, the other half dont funtion.  lol  

Im really sad I was super exited and really doing ok with my first sculpt all things considered.  

Do you folks know of any other free/trial software of a similar nature where a newby can at least get some practice and fundamentals down?  

0 Likes
Message 25 of 33

Anonymous
Not applicable
0 Likes
Message 26 of 33

1staveYQF6F
Community Visitor
Community Visitor

This is a pretty sad state for Autodesk. I am 40 years old and have used 3dmax since college. But their ability to keep up with other software developers have fallen to the waste side. Autodesk seems to rely too much on their loyalty by studio owners and older graphics professionals. But this will soon change. Software's such as Blender, Houdini, Cinema 4D and others look far more appetizing and offer so much much more. Maybe Autodesk has gotten too Big for their own shoes and become a software monopoly. If they don't make bigger strides and keep up in the next few years, they will quickly lose their loyalty amongst longtime customers. I for one am starting to learn other software's and become more infuriated by the speed of development vs. Autodesk

0 Likes
Message 27 of 33

sergimen2001
Collaborator
Collaborator

Lol looks like Z copied the brush tools with physics and collisions present in Blender 2.91 . 😄

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual

https://www.facebook.com/Sergio3D2D/

https://www.youtube.com/user/sergiomengual

0 Likes
Message 28 of 33

Anonymous
Not applicable

Autodesk seriously needs to get there act together. They need to rather just merge Mudbox into Max and Maya or just discontinue this. By now this is just embarrassing for them to pretend this is a stand alone software. They are not evolving with the times. People are leaving Autodesk for FREE options like Blender. Autodesk relies to heavily on Studios and older Artists working in production who are to familiar with tools to change their pipeline to a different software, This is why Autodesk is in no hurry to evolve or catch up. I've been working in Max for twenty years and now I'm starting to move away because of silly things they don't bother to fix or update. 3dmax 2021 is honestly lame. They rely too much on 3rd part plugins. I'm ready to DUMP Autodesk. They've become to much of a monopoly. SAD...

0 Likes
Message 29 of 33

sergimen2001
Collaborator
Collaborator

Autodesk is going slowly to be obsolete.

The past November 8th this was published as a proof of concept for the Sculpt Mode for the new 2.92 Alpha of Blender.

Now the  performance was improved. 10 million polys on the Eevee viewport for sculpting:

 

 

The real fact is that Autodesk cannot make anything fine. The Area forums are a mess inclusive.

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual 

https://www.facebook.com/Sergio3D2D/ 

https://www.youtube.com/user/sergiomengual 

Message 30 of 33

Kloworks
Advocate
Advocate

https://www.youtube.com/watch?v=t5JeIcGzRPg

 

yeah its from 2016, and They didn't do anything. 
Blender now can do all of that Almost... 

Autodesk even compare maya with blender and said that maya have a better sculpt than blender are you serious !!!!!!!! 

 

0 Likes
Message 31 of 33

sergimen2001
Collaborator
Collaborator

Autodesk have no idea how many new improvements the new 2.92 has in the sculpt mode area.

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual 

https://www.facebook.com/Sergio3D2D/ 

https://www.youtube.com/user/sergiomengual 

0 Likes
Message 32 of 33

ballobello
Contributor
Contributor

Don´t spend time guys. It isn´t worth it, is already dead from long time ago.
I used Mudbox from 1.0 version before Autodesk acquisition I never been more excited about a program than Mudbox. Easy to use, powerful (at least at that time) and I never been more disappoint with it. Seriously Autodesk didn´t care about it and now is too late (even I think that you need probably to rewrite entirely Mudbox). I guess they wanted the tech to add to Maya at some point even they did some attempt that isn´t that much of a achievement. And now, 2021, Zbrush is stronger than never and Blender is the fastest development software in the industry and free.

0 Likes
Message 33 of 33

Anonymous
Not applicable

It's incredibly irritating because they have a potential here to be a true competitor to Z-Brush - to be Z-Brush with a more logical interface that is more friendly to other programmes.

0 Likes