Autodesk itsellf is an entire joke.
Autodesk have no idea what the users need on Mudbox: Stability, solidity, and new added sculptural functions:( Booleans, new enhanced transform tools, and precise measurement tools,(you can change the size units on the Preferences, but the Caliper always show you the size on metric centimeters).
Instead what is that Autodesk did: In resume, ruin all the good things that workded fine on Mud:
-Autorretopo ruined and buggier than ever.
-Type in bugs in all the numeric fields.
-Extraction of texture maps Ruined:
Specialy AO Maps, buggier and defective like ever,(map extraction was always very robust, fast and precise on Mud)
-Crashing like the hell:
The last more crashier version I remember was the 2015. The 2018.2 was an very stable version plus the Dynatess. Now Autodesk moved back to 2015 with the 2019.1.
-Digital sculptors are not interested in the Send to Flame option:
They want a real all terrain digital sculpture app for make more impressive digital sculptures in time record in the possible.
-Digital texturing:
No PBR support in the viewport. Already Mud continue using the the old and outdated CGFX shader.CGFX is already good, and ligth for the sculpting fase. But is outdated if you already are using Mud for digital texturing things to be rendered on the PBR engines today,(Arnold,Unreal, Marmoset Toolbag 3, etc).
Autodesk has Arnold: But already they don't want to include it like render option for the Render Image/Render turntable options at least.
Another good option would be the Stingray realtime PBR engine. But Autodesk killed it too.
-Easy to use and intuitive sculpting tools, but slowly became outdated:
Some basic new additions,(but very usefull), are not present on the Mudbox tools today.
Like the Radial Simmetry. But are present in a free software like Blender.
-Year 2020: No Booleans on Mudbox, but yes in Meshmixer?
The sculptural workflow is diferent to the poligonal/procedural modeling workflow present on 3DSMAX, or Maya.
For this reason Booleans are a must in a sculpt software like Mudbox. The Meshmixer booleans works fine with Dynatess meshes. But is a pain in ass the jump from Mudbox to Meshmmixer, and the Meshmixer sculpt tools are laggish like the hell. For this reason booleans are necessary on the real sculpting software. more than 5 years since the purchase of Meshmixer by Autodesk, and the booleans are not present on Mudbox yet.
-Curves Ruined:
Curves were an very usefull add on for precise sculpting/painting process. Or for guide the autoretopo. But:
-Drawing curves over the surface and connect 2 curves is a pain in ass.
-If you create a Curve loop and next you make Stroke on Curve with an sculpt tool or paint tool, the sculpted/painted loop is erratic, glitched or never is finished following the curve.
-If you make Stroke on Curve, the curve became a a mess.
-If you sculpt over the Curve using Snap to Curve. After the stroke, the curve become a Mess.
-If you sculpt over the surface of the model, the curves over the model become an unusefull mess again.
-Pose Tools Outdated:
-Year 2020 and there is no Symmetrical Joints Pose.
-Pose tools crashier than ever.
-New Pose Tool bug: If you are posing of creating pose over a model, and you select Isolate, in the Pose mode, the Skeleton you created became far away of the mesh.
...and a lot of bugs, defects, strange and never seen error messages, I'm forgetting to mention.
Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.artstation.com/artist/sergiomengual
https://www.facebook.com/Sergio3D2D/
https://www.youtube.com/user/sergiomengual