And here is the Timelapse video showing the creation of rest of the clothes for Lurtz beetween Mudbox and
Marvelous Designer. Now, with the meshes defined, I can continue adding more sculpted details in Mud, for next retopologize and make UV Mapping.
Now the meshes for the clothes created in Marvelous Desginer, have thickness, and are well defined and fitted to the Lurtz body and with the other parts of the armour.
For this reason here are some more clay renders made in Marmoset Toolbag 3.04:
Hope you like it.
Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.artstation.com/artist/sergiomengual
https://www.facebook.com/Sergio3D2D/
https://www.youtube.com/user/sergiomengual
And here is the Timelapse video showing the creation of rest of the clothes for Lurtz beetween Mudbox and
Marvelous Designer. Now, with the meshes defined, I can continue adding more sculpted details in Mud, for next retopologize and make UV Mapping.
Now the meshes for the clothes created in Marvelous Desginer, have thickness, and are well defined and fitted to the Lurtz body and with the other parts of the armour.
For this reason here are some more clay renders made in Marmoset Toolbag 3.04:
Hope you like it.
Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist
https://www.artstation.com/artist/sergiomengual
https://www.facebook.com/Sergio3D2D/
https://www.youtube.com/user/sergiomengual
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