Junji Ito Tomie 1/6 Sculpted with Mudbox and produced

Junji Ito Tomie 1/6 Sculpted with Mudbox and produced

sergimen2001
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Junji Ito Tomie 1/6 Sculpted with Mudbox and produced

sergimen2001
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"This is my Masterpiece. I call it... TOMIE!!!"
The Tomie project was commissioned to me, by Animegami Studios before the Cannon Busters SAM project.
But due the pandemy issues, was the most demorated to be ready for the public.
On this project, I was responsible for 3D modeling and Sculpting Tomie, her entire body, the base, with all the gory details, and I sculpted the 2nd, demonic alternative head. Totaly sculpted in Mudbox 2019.1.
 
TomieVer24-Body-Comp-8.jpgTomieVer24-Body-Comp-7.jpgTomieVer24-Body-Comp-6.jpgTomieVer24-Body-Comp-4.jpg
 
 
I did all the posterior preparation process for correct 3d printing too: making cuts, keys and sockets.
These clay renders are the same Clay renders made by me, inside Mudbox, to show them to Junji Ito for final approval. So, you are looking the final succesfull version that actualy is in production and available for sale to the public.
 
TomieVer24-Heads-Comp-8.jpgTomieVer24-Heads-Comp-7.jpgTomieVer24-Heads-Comp-6.jpgTomieVer24-Heads-Comp-1.jpg
 
You can see the final produced and hand painted sculpture in this Reveal Trailer: 
 
 
Tomie was another big goal in my career as Digital Sculptor. Because before Tomie, I didn't have a feminine sculpture, with manga aesthetics, in my portfolio.
Here the details of the base in some clay renders done in Mudbox too:
 
BaseDetails1.jpgBaseDetails-2.jpgBaseDetails-4.jpgLegsDetails-3.jpg
 
Finaly, some screenshots from Mud, in the final sculpting process:
 
TomieVer24-Mudshot2.jpgTomieVer24-Mudshot3.jpgTomieVer24-Mudshot4.jpgTomieVer24-Mudshot5.jpgTomieVer24-Mudshot6.jpgTomieVer24-Mudshot7.jpg
 
Hope you like it.
 
 
 
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absoluteKelvin
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really nice work bro! that detail. how you approach the process of making it printable?

https://www.artstation.com/kelvintam
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Message 3 of 4

sergimen2001
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I am really sad because I dind't recorded the process, but when you work with Art Directors, the changes, and versions done, make the process so long.

But still I am planning to do a video showing all the sculpt versions I have done from the start to finish, stored in  .mud files with some comments mine.

 

I used some help of meshmixer for make all the hair strands a single mesh.

Thanks to Autodesk, who still not bring us booleans, nor some kind of voxel remeshing as the one in meshmixer or in blender.

 

Regards:
Sergio Mengual
3D Artist-3D Generalist-3D Character Artist

https://www.artstation.com/artist/sergiomengual 

https://www.facebook.com/Sergio3D2D/ 

https://www.youtube.com/user/sergiomengual 

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Message 4 of 4

absoluteKelvin
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it sucks i know.

https://www.artstation.com/kelvintam
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