hi, i am trying to make seamless sculpts/textyres without the use of zbrush.
to do this, i want to merge objects onto the tiling plane. (or if there is an alternative to merging meshes then that'd be good)
any way i can do this?
hi, i am trying to make seamless sculpts/textyres without the use of zbrush.
to do this, i want to merge objects onto the tiling plane. (or if there is an alternative to merging meshes then that'd be good)
any way i can do this?
no there is no way to do that like in zbrush...
but you could try to use a vector displacement to get something similar...
no there is no way to do that like in zbrush...
but you could try to use a vector displacement to get something similar...
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