Importing Blender mesh in FBX format

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I thought I would give mudbox for sculpting a shot, to see if it is any easier than Blender. After watch a few videos, I was sort of getting the hang of Mudbox, using Mudox's primatives. For the most part I got the brushes to work like in the video tutorials, but for the life of me, when I try to import a blender mesh into Mudbox, the brushes are not behaving the same, as with the primitive meshes in Mudbox. I think my model is in correct scale proportions, and the model has a UV map, with no overlapping UV's.
I cannot give detailed examples, because there are too many brushes that Mudbox offers to explain what exactly is happening. However, for the best I can tell you, when using a stamp stencil all the brushes behave like a jittery smooth brush, resulting no crisp edges for meshes like bricks, or nothing happens at all. Would anybody know what I am doing wrong?