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Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX

Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX

Anonymous
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Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX

Anonymous
Not applicable

 

Hi

 

I just bought mudbox and I having a big issue.... 

 

I have a human biped mesh that contains 3 maps assigned 3 uvs for each (head, upper body, lower body)

 

I used to texture paint in 3d coat and when I import that mesh there it works great, 3d coat is able to identify all the different 3 uvs and let me paint just fine.

 

 

I am planning to switch from 3dcoat to mudbox, I imported the same mesh but I am having a hard time to separate those in different uvs...

 

 

am I missing anything obvious?

 

thanks

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absoluteKelvin
Collaborator
Collaborator

 it sounds like you are using 3 set of uvs. What you need to do is combine the uvs in one set, then offset each set so they dont overlap each other.

 

kinda like the picture below.

 

ReadyToMariUvsSnapshot

 

here is a guide on UDIM/UVTILE uv layout

 

http://bneall.blogspot.ca/p/udim-guide.html

https://www.artstation.com/kelvintam