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Human mesh with 3 maps assign to 3 UVs issue bringing to MUDBOX

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02-12-2017
06:30 PM
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Hi
I just bought mudbox and I having a big issue....
I have a human biped mesh that contains 3 maps assigned 3 uvs for each (head, upper body, lower body)
I used to texture paint in 3d coat and when I import that mesh there it works great, 3d coat is able to identify all the different 3 uvs and let me paint just fine.
I am planning to switch from 3dcoat to mudbox, I imported the same mesh but I am having a hard time to separate those in different uvs...
am I missing anything obvious?
thanks