I've been using Mudbox mostly for texturing, but now I need to use it at work for sculpting. I am primarily a Zbrush user, but I have a couple questions.
1) How do I set the mid value of custom stamps. I want the stamp to effect on the surface in the negative and positive, so my neutral areas are 50% grey, black is sculpting down, and white is sculpting up. In Zbrush I would just set the mid value to 50, but in Mudbox it seems I can ony sculpt one at a time, either up, or the inverse down. Is there a way for me to do it like in zbrush?
2) I want to affect certain areas of my mesh without affecting others, like lips or eyelids. I know I can mask off or freeze certain areas so I can adjust, but it's just one more step I don't have time for. Zbrush has a topology setting for the brushes so that you can grab or move the upper lip without affecting the lower lip, and etc... Is there a setting in Mudbox to do something similar or do I have to resort to masking and freezing?
1. you would need a stamp with negative black values... in most cases those are 32bit stamps...
2. there is no surface based grab brush...
for both vote here...
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