Hey there.
I bought a perfect human body mesh. Every details are in it (veins, skin bumps, etc) but somehow it has less than 400k polys and unfortunately they're only triangles.
I need to convert it to quads to property animate and texture it. I tried to remesh it in ZBrush but couldn't get anything with less than 2 millions polys.
How can I do something similar in Mudbox? Even a Lowres mesh and a displacement map would help.