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Export textures as atlas

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Message 1 of 2
Anonymous
1043 Views, 1 Reply

Export textures as atlas

Hi there!

 

I have 4 models created in Maya. I created a single UV map in Maya with these 4 models to behave like a texture Atlas.

 

I exported these 4 models to a Mudbox scene for high-poly and maps. I would like to keep the single file format - atlas UV map - I originally setup in Maya. However I could only see that Mudbox lets me export a single texture file for each channel (specular, opacity, etc) and for each model. It'd be quite painful masking each UV and texture of the 4 models in photoshop to keep the Atlas format.

 

Can Mudbox merge texture channels across different models in the same scene?

 

I also tried this in Maya but the UV Editor - Image - UV snapshot only shows information of one texture (as selected in UV Editor - Textures) if I take a UV snapshot. Is there a way to take a snapshot of the UVs with all textures as shown in the model in the maya scene?

 

Other suggestions to extract the textures much appreciated.

 

Thank you for your help,

 

Sergio

 

 

 

 

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Message 2 of 2
Christoph_Schaedl
in reply to: Anonymous

mudbox does not merge textures for different objects...

but they should have an alhpa... you could just stack them in photoshop...

 

use the export channelto PSD option...

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