Hi there!!!,
I'm having a problem while cloning a part of a mesh, as you can see in the image, i'm trying to clone the selected area, but when I do, there are some parts that aren't clonned, does somebody knows why? , to clone it I go to "Mesh" then "Duplicate selected faces", after that I move the clone, and you can see there are some parts that weren't clonned.
Solved! Go to Solution.
Hi there!!!,
I'm having a problem while cloning a part of a mesh, as you can see in the image, i'm trying to clone the selected area, but when I do, there are some parts that aren't clonned, does somebody knows why? , to clone it I go to "Mesh" then "Duplicate selected faces", after that I move the clone, and you can see there are some parts that weren't clonned.
Solved! Go to Solution.
Solved by imre.major. Go to Solution.
Unselect the faces, go to preferences>Render>Render selected, change that to "by face", now select faces again, and try to clone this way.
My suspicion is that the missing faces were not selected. I guess you used the select faces tool, and while brushing the area, a few faces left unselected. The reason why you see the whole area selected is because Mudbox renders the selection "by vertex" by default, which means that each vertexwhich are used in any selected face will be rendered with yellow color. So if all the faces are selected, except one in the middle, the whole area will be rendered as yellow. If you switch the preference to "by face" then the display will be precise, but the overall performance might be worse (however only for really dense meshes)
Unselect the faces, go to preferences>Render>Render selected, change that to "by face", now select faces again, and try to clone this way.
My suspicion is that the missing faces were not selected. I guess you used the select faces tool, and while brushing the area, a few faces left unselected. The reason why you see the whole area selected is because Mudbox renders the selection "by vertex" by default, which means that each vertexwhich are used in any selected face will be rendered with yellow color. So if all the faces are selected, except one in the middle, the whole area will be rendered as yellow. If you switch the preference to "by face" then the display will be precise, but the overall performance might be worse (however only for really dense meshes)
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