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Hi,
I've done a dress simulation in 3ds max and created a skinned rig of the simulation via 'dem bones'. The result in 3ds max with 100 bones looks fine - when I send it to motionbuilder the mesh look all jagged and screwed up.
I've tried a few things - no parent for the bones, a parent at 0,0,0 and parenting them via the character heirarchy but I still get the same result.
I've managed to get the same mesh to work by point cache in motionbuilder, it's just when it's a skinned object.
Any ideas anybody?
Solved! Go to Solution.