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I am exploring MotionBuilder and would like to understand where it is intended to be used.
I have always heard that MotionBuilder was the go to tool for motion capture work (e.g. acquisition, clean-up and application). Mostly, I have heard MotionBuilder described in the context of character animation which involves motion capture. I have not heard much about its use outside of this context.
Is MotionBuilder used for more than just character animation that involves mocap? In other words, is it used as a core animation tool for character and non-character animation, whether or not it includes mocap?
I am interested to know if MotionBuilder, rather than Maya, 3ds Max, et. al. is (or could be) used as the primary animation tool in the pipeline.
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