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Hi
I'm having a strange problem with my character mesh when I'm editing it' control rig
Every time I mark a key frame on his hand, his forearm mesh rotates a little bit
In my animation He is holding a gun with both hands so I'm using a parent constrain in both of them, with the difference the left one is using an Aux Effector to parenting (the one that rotates when I mark keyframes)
I don't know why this happens since I'm not editing his arm (or directly his bones)
The only solution that I could find to solve was to bake my animation to his skeleton and than rotate the arm back to it original position, the problem in doing it is that his hand also rotates and leaves it position...
I could keep doing this every time the bones rotates , but this takes a lot of time to solve
I want to know if there is a better solution to solve this or if this problem have something to do with my character mesh or Motion Builder.
PS: I had the same problem with his shins when I use butterworth filter to place his feet in place (without using the parent constrain or aux effector)
Solved! Go to Solution.