Motionbuilder generated blendshape lipsync animation to Maya
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I have been trying to find a solution to this problem but can't find one anywhere.
I have a character generated with Autodesks Character generator which I output with blendshapes for the facial animation, I have generated the body animation using mocap from the Kinect and decided to use the built in audio lipsync function in Motionbuilder which once set up well gave me fantastic results. I was planning on bringing the character into Maya and rendering in Mental Ray. I have plotted all animations and brought the file into Maya but the blendshape animation didn't transfer with the body animation.
I have been through all possible options (at least the ones I can find) in relation to getting the file into Maya with the blendshape animation working but to no avail. I would have thought this would be something simple to do and maybe this is one of those times where I'm missing the simplest option directly in front of my eyes.
Is there a workflow option I am missing, if not can I bring the file into another autodesk app (3d Studio max, XSI, other) and get it to work in there and then transfer to Maya or is this something that just hasn't been enabled
any help with this would be greatly appreciated
thanks