AnimationNotify in Motionbuilder

AnimationNotify in Motionbuilder

Anonymous
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AnimationNotify in Motionbuilder

Anonymous
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Hi

 

I'm using Kinect with Motionbuilder and i wanted to let the animation of my Scene starts when the Chracter of the Kinect start moving,

 

i'm wokring with it this way

 

..
..

while not (Kinect.IsAnimated()): time.sleep(1) # do nothing just wait

MyPlayer.GotoStart()
MyPlayer.Play()

# Record kinect moves/animation
# ...

 

I want to know how use AnimationNodeNotify() in python

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Message 2 of 2

Anonymous
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Hi,

 

 I think in your case it can be useful to have a look on several FBSystem events like OnUIIdle (will execute each time UI is evaluated), OnConnectionNotify, OnConnection... etc.

 

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