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I want to change the world position of effector.first,I get the effector
TargetCharacter = lApp.CurrentCharacter
rigEffector_L = TargetCharacter.GetEffectorModel(FBEffectorId.kFBLeftKneeEffectorId)
then, I sucess get the world position of the effector
world_pos = FBVector3d()
rigEffector_L.GetVector(world_pos , FBModelTransformationType.kModelTransformation, True)
print(world_pos )
the finally,i try to set new world position of the effector,but failed
world_pos2=FBVector3d(world_pos[0],world_pos[1],0)
print(world_pos2)
rigEffector_L.SetVector(world_pos2, FBModelTransformationType.kModelTransformation, True)
,nothing happened .
then I try to set the new value in animation curve,but something happened I cant understand,
the curve key value had change,but the properties didnt change,I was confusion.
Solved! Go to Solution.
Solved by damian.pajda. Go to Solution.
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