FBX import does not have visible bones
Not applicable
05-29-2017
04:52 PM
Hello, first time poster here!
I'm importing FBX animations into Motionbuilder for retargeting and have run into a weird issue with certain FBX files: I'm noticing on some of these the bones are not properly showing and It's making it very difficult for me to characterize them.
Normally the FBX files I import have visible bones that I can move and set the character into T-pose. Is there some way to make the bones visible? Also is there a faster way to do re-targeting or do I have to manually assign the T-pose every time? I am a noob with this software so any advice will be appreciated.
Thanks!
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