Biped Characterization

Biped Characterization

Anonymous
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Message 1 of 8

Biped Characterization

Anonymous
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I have imported a mest with biped bones from 3ds max and when i do the max biped template it doesn't do it automatically like its suppose to. I have to alt drag all the bones to map them. Can someone tell me why it isn't characterizing automatically? 

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Accepted solutions (1)
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Replies (7)
Message 2 of 8

Anonymous
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Please, be more specific. How are you applying the template? biped respects the naming convention?

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Message 3 of 8

Anonymous
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Im dragging the Biped template onto one of the 3ds max biped bones and
selecting characterize.
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Message 4 of 8

Anonymous
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And what about name convention? How are your limbs named?

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Message 5 of 8

Anonymous
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The biped template is suppose to recognize biped bones right? I'm using whatever 3ds max naming convention is.

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Message 6 of 8

Anonymous
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Accepted solution

Wrong, the template recongnize biped names.

If you have changed the name of the biped in MAX, you have to edit the template .py file.

Search for this: 'Customizing the 3ds Max Biped template' in the manual.

Try the same steps you are doing but with a new clean Bip01 biped in MAX.

Best

 

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Message 7 of 8

Anonymous
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News.

I couldn't characterize a biped with this prefix: BWom0003-HD2-Bip

I've updated the FBX exporter to this version: 2012.2. The latest that my MAX (version 2010) can handle.

Now I can characterize this biped without problems.

 

To be sure:

Drag the template from the Asset browser > Templates > Characters > 3ds Max Biped Template directly to: Navigator > Scene > 'BWom0003-HD2-Bip' (or whatever the name your biped has).

With no objects selected in the scene.

Best

 

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Message 8 of 8

Anonymous
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Thanks for the solution i'm using an auto rig script and i see it has a different name convention from 3ds max normal naming.
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