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Time to reach ejection temp result

Time to reach ejection temp result

Hello all,

                   When we change the properites in  time to reach ejection temperature result as a current frme only when you play , it will be useful to see the areas which will take more time to freeze ,it will work in synergy but if you save and export as a mfr file it will not visible in communicator.

even i am using 2016 synery and 2016 communicator version.

mfr files not taking the changes made in synergy (only time to reach ejection temp result)

1 Comment
Anonymous
Not applicable

Hello Prabu,

 

1. Yes, the current Frame result in Animation Tab is different in Synergy and communicator.

2. But to view the areas which will take more time to freeze, I suggest you a bit different way.

    You can choose Properties --> Scaling Tab --> Select Per frame, and export the results.

    You can see (in synergy and communicator) the Legend changes w.r.t. time and you can easily highlight the different areas with different time to freeze.

3. For more accuracy you can -

    choose Properties --> Optional Settings Tab --> Color --> selct Banded (instead Smooth) --> Number of frames 24 or more.

    Here you can more distinguish between the colors and values.

Hope I could help you.Please revert with your opinion.

 

Thank you,

Sachin Bhosale

 

 

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